CHENG-HSIU LI. Integrating Gamification Elements into a Personalized Cognitive Mobile-Learning LINE Bot. Emerging Science Innovation, [S. l.], v. 3, p. 27–42, 2024. DOI: 10.46604/emsi.2024.12980. Disponível em: https://ojs.imeti.org/index.php/EMSI/article/view/12980. Acesso em: 14 may. 2024.