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Point-Structured Human Body Modeling Based on 3D Scan Data

Ming-June Tsai, Hsueh-Yung Lung

Abstract


A novel point-structured geometrical modelling for realistic human body is introduced in this paper. This technique is based on the feature extraction from the 3D body scan data. Anatomic feature such as the neck, the arm pits, the crotch points, and other major feature points are recognized. The body data is then segmented into 6 major parts. A body model is then constructed by re-sampling the scanned data to create a point-structured mesh. The body model contains body geodetic landmarks in latitudinal and longitudinal curves passing through those feature points. The body model preserves the perfect body shape and all the body dimensions but requires little space. Therefore, the body model can be used as a mannequin in garment industry, or as a manikin in various human factor designs, but the most important application is to use as a virtue character to animate the body motion in mocap (motion capture) systems. By adding suitable joint freedoms between the segmented body links, kinematic and dynamic properties of the motion theories can be applied to the body model. As a result, a 3D virtual character that is fully resembled the original scanned individual is vividly animating the body motions. The gaps between the body segments due to motion can be filled up by skin blending technique using the characteristic of the point-structured model. The model has the potential to serve as a standardized datatype to archive body information for all custom-made products.


Keywords


3D body model, body motion animation, feature recognition

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References


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